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Old Jun 02, 2005, 02:22 AM // 02:22   #81
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I would rather they keep the number of characters small and manageable than to delete your characters due to lack of space on the server. Think about it...
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Old Jun 03, 2005, 04:29 AM // 04:29   #82
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they do need more slots. especially since my bro takes all the chars and i'm left with only one to play with. grrrr.... WoW, even though i dislike that game, has unlimited amounts of characters.
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Old Jun 03, 2005, 03:58 PM // 15:58   #83
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I've noticed a lot of people saying how we just pay the initial buying cost of $50+ and then we have no monthly fee. Therefore with Anet's upkeep rise with extra characters, they'd have funding issues. I'm sure not very many of you are aware of networking, equipment, servicing costs and ect are (which I don't know either). While I'm not 100% sure I would assume a game such as Final Fantasy XI which has a monthly fee of $12.95 is reasonable for a game that uses kind of resources it does. I guarentee you FFXI takes tremendously more bandwidth than a game like guild wars simply regarding the net code and network structure. FFXI is structured in a way like other MMORPGs have all entities present in the same area throughout their designated traveling areas. When you venture out of towns ect in guild wars, you are placed on a map exclusive to you and any party members, where as in ffxi you are with everyone else.

I know Guild Wars has had successful sales. I don't think it's been stated anywhere what the cost of the expansion is going to be but usually I would think somewhere around $30 and maybe $50 tops which I highly doubt. I think I remember reading somewhere that they'd release 1 expansion set every 6 months. That would mean roughly $5 monthly fee.


I too have come to the point where I have 3 RP characters and 1 slot open for PvP. Now I have the sudden urge to create an RP ranger. I feel 4 character slots is lacking. It would feel like such a waste to have to delete one of my RP characters.
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Old Jun 03, 2005, 04:36 PM // 16:36   #84
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I am aware of storage costs. I've set up systems for my company and others for storage, backup storage, RAID arrays, mirrored servers for instant failover, live off-site backup mirroring, etc. Because of this, the four character limit has always baffled me, because I'm quite aware of how little gigabytes cost in relation to all the other costs associated with running servers these days. I don't see how this could really be a money issue. They wouldn't need to start charging a monthy fee, just to expand how many characters you have. Compared to the costs of running the one character you're currently playing, the costs associated with those characters just sitting on the storage device not being currently played is miniscule.

At the same time, I suspect they set up their policy defensively. They had no idea just how many users they were going to have, so they set a fairly low limit to make damn sure they don't overwhelm their current systems. I imagine they'll up this limit sooner or later when they have a better handle on just how many accounts they're going to need to maintain storage for. But extra characters are just taking up storage space when they aren't being played, and storage space is cheap in relation to processor time, network bandwidth, sysadmin salaries, etc.
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Old Jun 03, 2005, 04:59 PM // 16:59   #85
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I don't know if anyone has already posted this suggestion, but I think that you should get, lets say, 2 to 4 more character slots for each expansion you buy, considering the fact that expansions come out every 6 months.
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Old Jun 03, 2005, 05:02 PM // 17:02   #86
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Zoozoc's statement should be feasible and fair to Anet. I personally think they are just cheap, stingy people. Even old Diablo 2 offered 8 character accounts and unlimited accounts. (although characters can now expire...)
With only ONE account, I agree with the majority that a 4 character limit is crap.
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Old Jun 03, 2005, 05:59 PM // 17:59   #87
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Just to put my 2 cents in...I agree there should be at least 1 character slot per primary profession and 1 slot for PvP.
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Old Jun 03, 2005, 09:47 PM // 21:47   #88
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why are you guys so selfish? can you not manage with 4 slots? you want more slots, some of you want up to 8 slots, whats areanets motive for doing this? they pay more for storage, and they get nothing?
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Old Jun 03, 2005, 09:53 PM // 21:53   #89
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I want the ability to pay for more character allocated. It would be nice if you could pay some extra to offset the server costs in order for you to have more characters. As it is I have 2 accounts.
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Old Jun 04, 2005, 12:49 AM // 00:49   #90
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yes, that idea is fine, but some people are just like give us 10000 slots right now!! and it pisses me off.
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Old Jun 04, 2005, 12:58 AM // 00:58   #91
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They want you to buy another copy for more slots. Its good business.
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Old Jun 04, 2005, 03:01 AM // 03:01   #92
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they need 6 slots... one for each primary profession
warrior/ranger/monk/necro/element/mesmer /final slot

then the no skill points or atleast easier attainable skill points... like every bonus / or major mission gives another skill point... make more missions

also change the attribute system to just 1+2+3+4... that would make more sense
i'm on lvl 12.. i payed 12 for lvl 12 and not 20
reduce the amount of earnable attribute points to make it normal like original

also a final 7th slot for straight modifying of test PVP choices...
where you can go in and modify it with all the PVP stuff over and over again without remakes

warrior/ranger/monk/necro/element/mesmer /final slot = test pvp slot
you of course can use a ranger slot to make another warrior or whatever
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Old Jun 04, 2005, 03:04 AM // 03:04   #93
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Quote:
Originally Posted by Garric
They want you to buy another copy for more slots. Its good business.
unless you came up with the idea to make money by only puting 4 slots then you dont know this, they could have put 1 slot, and got alot more money
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